![]() ![]() A miner is on his way to dig it out.Īnd there you have it. When you unpause, the brown squares that are being worked on will blink yellow. Pretty much every designation is done this way. Now we take our cursor, and select a box to dig out.ĭ->d *move cursor* Enter *move cursor* Enter Our first move should be to carve out some sort of shelter. I put a shortcut in the main folder of the. You can find this in both the starter pack and the Masterwork mod. Once you have all your labors set in place, click the commit changes button (on the right). You click the "connect" button when you first open up the fort, then you simply click the box next to the dwarf you want to assign a labor to. The best way to manage this is Dwarf Therapist, a third party utility that will make your life a lot easier. Almost every action that require's a skill requires a labor to be activated. You simply assign jobs of various sorts, and the dwarves complete them as they get free time. The way DF works, you don't control any dwarves at all. Once you have the dwarf selected, hit l (lowercase L not I)įrom the labor screen, we can enable and disable labors. If there is more than one creature on a tile, which there commonly is hit v again to rotate through the creatures on the tile. The creature closest to the cursor will be what is displayed there. Control the X with the arrow keys, and you'll notice info will pop around on the right panel. To get to it, we have to select a dwarf with the view key. (white is enabled, dark grey is disabled labors, light grey is some but not all labors enabled in the category) That means if you designate a mining job, these guys will respond to it when they can. We have three miners to do that, each with the "mining" labor enabled. It's just an illusion, don't be fooled!)įirst thing we gotta do is to get inside and out of the cold. You can only work on one level at a time, despite being able to see 10 below you. The triangles are ramps, which are like slopes things can walk on to get to a higher Z level. The dwarves are on the same tile, under the animals.ĭown a few Z levels, we have a sweet, flat location to dig into the mountain side. Shown are our pack oxen and some good dogs. These guys embarked on a hill, so the wagon immediately collapsed, dropping all of our goods on to the ground. ![]() ![]() The "Joyous wilds" means this is the most savage and epic of the good biome variants so we'll get poo poo like giant unicorns. What's cool about this is we get animals from both the "good" biome and the "neutral" biome. We have an embark with a volcano, mostly "Good" biome, with some grassy neutral lands in the bottom left. The map on the left is a zoomed in picture of the red chevron, with the colored parts being our embark area. The middle map is zoomed in, with the cursor (not visible, oops) on the red chevron. But there's no river so everyone's probably gonna die of dehydration! Which is awesome because it has a volcano on it, and its pretty cold so it's gonna snow half the year. I know It's been a while or never since some of you played so I'm gonna document this first year is a really tutorial way. It's no more complicated than vanilla DF. It adds some extra useful features to the game, and generally adds more things to play with. Welcome to motherfucking Dwarf Fortress!!!įor this fort we're gonna use Masterwork Mod 1.23. ![]()
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